Mäpt Je-mav has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 1°C (33°F). Mäpt Je-mav receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Mäpt Je-mav covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2902 m (9520 ft) above sea level.
Overview
Mäpt Je-mav was founded durring the late 16th century in summer of the year 1561, by Grovgez vyim Fɪgsegraɑgki vyim Rolɑrtɑeplə˞rd. The establishment of Mäpt Je-mav was somewhat plagued by a lack of willing colonists, leading to Grovgez vyim Fɪgsegraɑgki vyim Rolɑrtɑeplə˞rd electing to pay people to resettle in Mäpt Je-mav.
Mäpt Je-mav was built using the conventions of Gnollish durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Mäpt Je-mav is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Mäpt Je-mav is was constructed arround several crampt packed earth mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Unfortuantly, these peasent-grade are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.
Mäpt Je-mav has the unmistakable air of a town on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Mäpt Je-mav ’s existence has dried up and the town is drifting down the stream of history as it dries up. The people are clearly worried about something, and everyone is either wearing a weapon or has one close at hand. Your gut tells you it’s not mere fate which has caused this town to begin failing...
Civic Infrastructure
Mäpt Je-mav has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Mäpt Je-mav.
Mäpt Je-mav has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Mäpt Je-mav has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Mäpt Je-mav has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Mäpt Je-mav has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mäpt Je-mav has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Mäpt Je-mav has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Mäpt Je-mav's public wards, blessings, and other arcane systems.
Mäpt Je-mav possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Mäpt Je-mav has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Mäpt Je-mav has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Mäpt Je-mav's bank was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.
In Mäpt Je-mav rainbows form quite often above the Town.
The Guardian, Graven near Mäpt Je-mav are known to be almost tame, such that they can be put to domestic use.
Mäpt Je-mav's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Enchantment energies of tier 2 via divine sermons.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 3
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 3
Farmland: 4345 m2
Cattle and Similar Creatures: 270
Poultry: 3243
Swine: 216
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 108
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 3
Tailors: 7
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 3
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 3
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 1
Maidservants: 4
Nursery Maids: 2
Pastrycooks: 4
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 3
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 1
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 10
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 4
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 4
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 4
Produce Industries
Butter Churners: 3
Canners: 3
Cheesmakers: 4
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
330 of Mäpt Je-mav's population work within a Foundational Occupation.
23 work in Agriculture
73 work as Craftsmen
25 work as Merchants
52 work as Service Workers
32 work as General Laborers
12 work as Skilled Laborers
48 work as Civil Servants
31 work in Cottage Industries
16 work as Artists
18 work in Produce Industries
687 of Mäpt Je-mav's population do not work in a formal occupation, but do contribute to the local economy. 64 (6%) are noncontributers.
Points of Interest
POI
History
The the a bedroll of Elven High Magic, an a bedroll imbued with great amounts of Elven High Magic energies was created near Mäpt Je-mav by in time immemorial, reportedly some time during the early 2nd century.